Oberon Media's Tom Söderlund discusses proximity gaming (close-range wireless network gaming) from a game design aspect, including new types of network games, pseudo-persistent game worlds, and electronic rumors.
In this excerpt, Söderlund, as part of a long list of different types of gaming that can be designed around proximity features of mobile devices, imagines a viral game about whispered truths, with the information strengthened or weakened based on your proximity to others:
"Proximity gaming, especially in its ad hoc sense, is an ideal ground for viral game behavior. Messages and virtual items can travel between players. Players could "infect" other players that are within range..."