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Id's CEO talks about Doom4, Rage and E3 09 Surprises

Gamespot:

GS: So Doom 4 is still way down the pike, right?

TH: Yeah, I mean, we're in--it's not preproduction, but we're still early on in that. The team is relatively new. We're still actually hiring people for the team as well, so it's not completely built out. But we really just started on that last year. It's very much deep in development. But everything I've seen on it is classic Doom, so I don't really have worries that people aren't going to like it and start talking about it.

GS: And is it a sequel? A reboot? A prequel?

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fishd3241d ago

"But we fully expect to saturate a Blu-ray disc, and it will be on multiple discs on the 360 and, obviously, multiple DVDs on PCs as well."

So 25 GB on PS3 and 14 GB 360?How they can fit a 25GB game in 14GB?o.O

Fishy Fingers3241d ago

Multiple doesnt = 2. It could be 3 or 4 or whatever is required. If MS pick up the fees it shouldnt bother id to much.

fishd3241d ago

Yeah,IF MS do that,but I doubt it,they don't give things out for free:P

ShabzS3241d ago

"Advanced compression techniques"

Jinxstar3241d ago

They are gonna fill up the PS3 with redundant info and uncompressed files for better and quicker loads and quality sounds and visuals from the sound of it... Who knows though. Nobody will until the side by side...

shazam3241d ago (Edited 3241d ago )

anyone who believes that redundant data bs is retarded. the most you could get from doing that is a couple seconds off the load times at best. the disk is only 6 cm in radius so it takes the lens only a fraction of a second to jump from the very inner disk to the outer disk -- and that's an extreme case. the bulk of a load time is the textures, which are larger but fewer, so the lens doesn't need to do very much jumping at all during the bulk of the load time. this property is even further emphasized by the use of megatextures in idT5. it only has to load one huge texture, so there is very little seeking going on. so putting redundant on the disk accomplishes almost nothing, especially in this case.

so eat shyt and die.

+ Show (2) more repliesLast reply 3241d ago
redsquad3241d ago

Lookin' forward to DOOM 4 (whenever it turns up).
Just make sure you have the torch ATTATCHED TO THE DAMN GUN this time round. I liked DOOM 3, but having to switch to the light all the time just to see a few feet, then quickly swap back to the gun when I saw a zombie lurching at me, got tedious pretty quickly.

Odd to hear that the 360 is the 'primary platform' for RAGE after Carmack talked about all the shortcuts they'd have to make to get it onto a DVD.

fishd3241d ago

A great Dutch saying(Mart can confirm this xD) :

"The slowest camel determines the pace of the caravan"

I kid,I kid,don't kill me now:/

ShabzS3241d ago

no no keep the flash light seperate... its much more creepy and unnerving that way... quake 4 kinda ruined it with the attatched flash light...

redsquad3241d ago (Edited 3241d ago )

I agree to a point: It DID add to the atmosphere, but it seemed odd that a high-tech space marine had to have a seperate flashlight when even today's weapons can have lights integrated.

PirateThom3241d ago

I just modded Doom 3 to add the flashlight to the guns.

It may have been scarier to have one or the other, but, to be honest, I want to see what I'm aiming at.

IaMs123241d ago

To be honest you wont have to worry about it in Doom 4 since its going back to its roots they said. He said it will be much more like Doom 1 and 2 and fans will be pleased.

All-33241d ago

If you cared to read the more --> RECENT <-- explanations from id Software people, you'd know that Carmack's initial comments were clarified.

NOTHING <-- is being taken out of Rage because of the DVD-9 disc format.

Quote - Tim Willits of id Software said: There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL. Moving from multiple wastelands into fewer but larger wastelands was a far better decision and is actually giving us more gameplay in the game.

redsquad3240d ago

"If you cared to read the more --> RECENT <-- explanations from id Software people, you'd know that Carmack's initial comments were clarified.

NOTHING <-- is being taken out of Rage because of the DVD-9 disc format"

No need for me to 'care to read' more recent articles, as there'll always be someone like yourself to come charging in to 'correct' my catastrophic ignorance....

+ Show (4) more repliesLast reply 3240d ago
Obama3241d ago

"Vesperia (interview with Higuchi)
-With the assumption that it might sell in addition to the 360 version, they started the PS3 version.
-They're putting in all the things that were sadly cut due to space limits."

This and rage leads me to believe that dvd-9 is reaching its limit.

squidyj3241d ago

I think the outmoded data storage capability is hurting game development in ways that might not be completely understood by the layman but they talk about it in this interview. Not only do they have to worry about memory space in which to load content and art resources, they also have to worry about disk space which leads to more aggressive optimizations and more time spent worrying about space rather than being able to push the game out more quickly. What I mean is low disk space is a design constraint that takes time (and therefore money) to surmount effectively.

free2game3653241d ago

going by that logic they shouldn't be developing console games at all since they're so limited by memory.

II Necroplasm II3241d ago

Doom4 will be a beast!
John Carmack you are the Godfarther of FPS.

xino3241d ago

Can't wait for d00m 4.

d00m 3 was damn scary:)

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