There once was a time where games weren't easy, and gamers had to rely on quick reflexes and skill to make it past even the first few levels. (Think back to the NES days, for example.) Most games these days seem to hold gamers' hands with tutorials, multiple lives, and power-ups that make the player all but invincible. Most newer games attempting to harness the feeling and difficulty of the old classics fail miserably by making the game too hard, or just not fun to play. Atlus USA and Irem buck this trend with their spiritual successor to the Japanese "Daiku no Gensan (Gen the Carpenter)" series – entitled Hammerin' Hero.