Three years ago the future of professional gaming seemed bright. The big names such as Jonathan 'Fatal1ty' Wendell and Sander 'Vo0' Kaasjager were earning hundreds of thousands of dollars in competitions. The mainstream media, its interest piqued by the idea of geeks becoming rich through gaming, took notice. MTV had televised the 2005 CyberAthlete Professional League final, and enthusiasts began to imagine a future in which professional gamers would, it was hoped, be revered in the same way as sporting heroes such as David Beckham. Gaming contests would take place in huge arenas before vast crowds of screaming fans, with millions more watching on TV.