Scooped: Red Faction Guerrilla Demo

Pcworld: I'm impressed with the engine's geometric flexibility. I'm persuaded by it's total destructibility per the Walker sequence. But I can't gauge much else at this point. Story? Campaign? Mission and area design? Weapons and ballistic play? Oppositional intelligence? Flexibility and design relevance of the "open-world" in which the game ostensibly takes place?

We'll just have to wait until June.

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