Some interesting little things hidden in the Bioshock 2 gameplay video.
Hmmm some nice points. The splicer thing tho is interesting i hope there are different enemies as well but please keep the splicers like Bioshock 1 did. Leadhead Spider etc. That pic looks like its an early stage splicer, maybe the remains of a crew that went down between the 10 years and got spliced up? Or a new splicer unit...
10. Different ammo types will be back. Bioshock 1 included a system where most of the weapon types had three different types of ammo. In the second half of the video you see the player switching from normal rivets to the (badass sounding) magnum rivets. 9. If you look closely, the battle in the second half of the video takes place outside of Fontaine Futuristics. This was the company in Bioshock 1 that developed most of the plasmids that the player uses. Some of these are chronicled in audio diaries like enrage and telekinesis. It looks the Fontaine Futuristics facilitiy will be an actual level in Bioshock 2. 8. The video was runnning the Xbox 360 version. At one point the player is prompted to press A to search the remains of a splicer. 7. The splicers don't appear to be classified into different types like spider splicers, leadhead splicers, etc. Each of the enemies are are just labelled as a generic splicer. This could just be placeholder text or it could point to there being new genres of enemies other than splicers that 2k Marin has yet to reveal. 6. Some say that the drill attack animation looks like the sword attack in Halo 3. Personally, I don't see it. 5. The incinerate 3 plasmid that is used allowed the player to shoot a steady stream of flame instead of just a quick burst of flame in Bioshock 1. 4. There was not any animation to reinject EVE into the player's arm like in Bioshock 1. Whether this means that Big Daddy suit the player is wearing has some kind of auto-injector built into it or if an animation just hasn't been implemented yet remains to be seen. 3. At 1:25 you will see a splicer get killed by a flaming cyclone trap, which is an example of a way that the player can combine plasmids in Bioshock . In this case it is a combination of Cyclone Trap and Incinerate from Bioshock 1. 2. In the ten years since the first game some of the splicers have gotten real ugly. 1. In the first part of the video there is graffiti that says "We will be reborn in the cold womb of the ocean!". I encourage readers to start writing this in bathroom stalls across the nation.
and did not want to see a sequel. The prospect of playing as a Big Sista/Daddy/Mama whatever does not interest me. Ken Levine is not involved in this one. He was the guy behind the first one. Visually, I am not impressed. I know it's early but I didn't see much of an improvement over the first game. There are too many quality original IPs coming this year to get into a game that shoudn't be a sequel in the first place.
6. Some say that the drill attack animation looks like the sword attack in Halo 3. Personally, I don't see it. That actually looked pretty obvious to me but nothing to cause an uproar about. There's something wrong when you can't notice the animation similarities but you can see the 360 A button for searching, or maybe he's not much of a Halo player.
That gets rid of hits for sites that want to grow. Let people click on the link to read it. If they are too lazy, forget about them, sites should have the right to get some revenue, so just let them click it.
yeah the little sister looks mysterious . makes me wonder if shes a old friend from game.
However, I'm stuck between this game and Assasins Creed 2. Yes I know Bioshock 2 seems better but I'm a sucker for AC2's style.
They aren't coming out tomorrow. Why do you have to chose one or the other?
I was one who thought that too because it does look like the lunge from Halo. http://n4g.com/NewsCom-3095...
"8. The video was runnning the Xbox 360 version. At one point the player is prompted to press A to search the remains of a splicer." I tend to agree, but it might have been a PC version using a 360 controller (as crazy as that sounds), but it IS possible.
Can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait can't wait...(gasps for air)... Seriously stoked about this game. If it's anything like the first one...awesome.
I noticed one thing: that I will definitely not be picking this game up under no circumstances.
I was so excited until I saw this trailer. Yeah, you're a big daddy, but the mechanics seem kind of awkward since the movement doesn't seem to account for your size and weight all that much. It looks the same as 1 only goofier with such a large gun hanging out there. The drill animation looked terrible, it was just kinda like "bump!" and that was it, nothing gritty or anything. And while I'm usually the first one to pull the "graphics don't make a game great" card out, I was a little disappointed that the graphics don't look any better than the first. Hopefully the PC version will offer some improvements besides cool looking underwater effects. Though I'm not upset that I'm disappointed this early in the hype machine-- if it ends up sucking balls, I won't be let down, but if it ends up kicking ass, I'll like it that much more.
"Yeah, you're a big daddy, but the mechanics seem kind of awkward since the movement doesn't seem to account for your size and weight all that much." The real Big Daddies are former human beings who have had atmospheric diving suits grafted into their bodies and organs (wiki). In Bioshock 2, you're a normal human wearing a prototype Big Daddy suit. That's the difference. You're not a lumbering sub human, with metal grafted onto your body. You're a normal human wearing a suit, with all of his facilities intact.
It wasn't on the PC, there was slowdown and screentearing. Wasn't much, but the 360 is starting to struggle.
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