OXM: "Eric Biessman, creative director at Raven Software, is gloriously out-of-context. Sadly, he's not talking about team-building exercises for the 60-person development team that he leads just outside Madison, Wisconsin. Instead, he's explaining one of the dozens of important decisions the group made about how to update id Software's Wolfenstein franchise for the modern day. In 1992, Wolfenstein 3D categorically defined the first-person shooter; its 2001 follow-up, Return to Castle Wolfenstein, expanded the mythology and fleshed out its occult-tinged backstory. Now, eight years later, Raven must once again find Wolfenstein's place in the gaming landscape - and while our hands-on time didn't include kibbles and bits, there were definitely pools of blood."