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Gamezebo: Behind the Game: The Tales of Bingwood: To Save a Princess

Gamezebo: "When Markus Tuppurainen finished playing Monkey Island 2 back in the 1990s, he suddenly found himself with nothing to satisfy his adventure game cravings. So he decided to design an adventure game himself. A whopping fifteen years in the making, The Tales of Bingwood: To Save a Princess – the first chapter in a planned trilogy - is an homage to classic adventure games of the 80s and 90s. We chatted with Markus about the making of To Save a Princess and made him reassure us that we wouldn't have to wait another 15 years for the sequel."

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