In the third of GI.Biz's exclusive editorials on the ongoing development of Darwinia+, Introversion's head of marketing and PR Vicky Arundel talks about the problems associated with marketing a title that defies normal industry stereotypes.
What happens when screenshots simply can't convey the sense of a game, and how do you therefore get the right message out to the right people?
Chris Delay and Mark Morris of Introversion Software talk about Prison Architect, babies and where Darwinia went wrong.
After nearly a decade of living, breathing and sleeping Darwinia, indie studio Introversion gave it a send-off in style: they created Darwinian torture porn. But Darwinia will be sorely missed - and here is why.
Mark Morris – the business mind behind Introversion – has declared at GDC that he doesnt believe the team would ever work alongside industrial giant Microsoft in the future.
"but they don’t back it up with sales.”
So, I guess the 360 audience has something to do with the low sales..
Even though ms offered promotions and deal of the week discount for the games, I don't see how Introversion can blame ms for not being able to back it up with sales..
Seriously... who the f*** are these guys, and why are they blaming MS for sh*tty sales for their sh*tty games???
I don't see how MS making you work for better production value is bad
this just sounds like someone with sour grapes because their game didn't sell