AtomicGamer writes: "BattleForge contains some interesting ideas. The best things about the game-play are the simplification of resource-management and the ability to keep the battle raging by spawning units anywhere near friendly ground units. The game looks fabulous and much of the enjoyment comes from having such a wide array of creative and custom-made units at your fingertips. Once armies clash and the spells and explosions get rolling, it's pretty dazzling. Unfortunately, the game's RTS/collectible card approach fails to deliver the freedom it promised and the story and game-play feel oddly separate from one another and never reach their full potential. Ultimately, BattleForge isn't the embodiment of the next-gen RTS but it's a beautiful, flawed step in that direction".