Gamers have had their share of outings to save the world, princess, universe -- you name it. Though, no matter the quest, there are a multitude of instances in every title that you can count on to be present 90% of the time. If you give it proper thought, it's almost comforting, in a way -- you always know what to expect. It's still quite foolish of creators to slap the same old locations, situations, and plot devices into new RPGs over and over. Lazy? Certainly. Uninspired? You know it. The key word here is "annoying." With that, The Game Reviews presents ten of the most prevalent RPG cliches.