"Escape is a loaded word. It implies a sequence of events in which you snap a guard's neck, steal his keys, use them to rev up his motorbike before rallying it off a ramp, clearing the perimeter fence, all while flicking an uncouth two-fingered signal over your shoulder on your way out.
Ultimately, Ankagua3D suffers from middle-of-the-road-itis. The challenge comes far too late in the game to undo the damage that's done in the uninspiring first half. There are no cardinal sins committed from a design point of view, but it's just not an especially dynamic concept for a puzzler."