This is a great way to waste time without truly thinking at all. It is mindless fun with a creepy and quirky worm-like character that defies physics. The lack of structure in the game hurt it a little in the end, but the main thing that took away from this PSN game was the camera.
Where do new game design ideas come from? It's the kind of question that might come to mind playing PixelJunk Eden or Noby Noby Boy for the first time. Here, game creators from both titles voice their perspectives on the subject of creativity in the video game industry.
This discussion between the two creators offers various insights into their views on what matters most to creating enjoyment through game design.
I enjoyed this interview very much. It brings many questions that I commonly ask myself when it comes to the current state of our industry.
Keita Takahashi from US Playstation.Blog writes:
"Just wanted to let you know I'm going to talk a lot about Noby Noby Boy during my panel at GDC. I'd like to proclaim with confidence that I'll be there on the 26th. Please come and enjoy my stories about the game!
However, since I have been busy working on the update, I haven't had the chance to think about what to say. What a dilemma! I'll be putting my thoughts together during my flight to San Francisco. So, please excuse me for the blog being so short. But for now, please enjoy this teaser video of the multiplayer mode."
Kyle Orland writes:
"0:00 I've loved Katamari Damacy ever since I first saw it at E3 2004 (and that was before it was cool to like it!), so I'm obviously psyched about this latest release from that game's creator. Still, I'm a bit worried about how empty and content-free the teaser videos have been.
0:01 Oompah-heavy tuba music plays as "2/20/2009 Friday" is spelled out in small flowers. A standard warning about auto-saving and only features, and then a little yellow sprite with a halo flies in. "Okay! I'm going to create new save data now," he says. Thanks for the info, little guy!
0:02 In the corner, a sleeping 3-D parrot dreams of a flapping 2-D parrot. Then he flies away. "Hang on ... Now loading ... Almost done ... Now loading ... Wait a sec ... Now loading..." says the helpful sprite."