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Everyday Playstation: The Emotional Impact in Videogames

Everyday Playstation: "When videogames started becoming mainstream in the early-1990s, most of the popular titles were either mindless shooters, sports games, or platformers. When the PlayStation was released in 1994 and 3D based graphics started to take off, then compelling storylines started to unfold. Games like Metal Gear Solid were creating boundaries no one knew existed. With dramatic dialogue, characters that for once you could emotionally connect to and an engaging soundtrack, videogames were no longer 'games', they were art. That is not to say that non-emotionally driven games were bad. There was some excellent titles that you could mindlessly play, without worrying about the storyline or the plot."

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