"Back in November I reported that EA's Boom Blox sequel (now known as Boom Blox Bash Party) was the first title developed under the publisher's distributed Blueprint model, which builds a team out of freelance employees in different locations. As it turned out, it might be the last, at least with the Blueprint name, since the label (division?) was shut down in the fall.
Nonetheless, the model is a fascinating one. The biggest cost for publishers is maintaining personnel and overhead at development studios without feeling rushed to greenlight projects. EA's solution that it has tested with Bash Party is to not build a team, at least not in one location."