Defenders is held back by some annoying balance issues, as some units – Dragoons and White Monks, for example – were fairly useless compared to others that were basically required. Plus, all of the maps are essentially the same, though the availability of different units on different maps mixes things up a little. Crystal Defenders doesn't do much that's new or revolutionary, but with very slim tower defense competition on the 360, it's an addictive distraction.
* Very replayable
* Fairly priced at 800 points ($10)
* Cute design
* Very similar to other tower-defense titles
* Can get pretty repetitive
* Might be too shallow for some