What you're looking at here (see Image section below for high-res version) is a technical shot of Travers provided by character modeler Eoin Colgan. This is a shot to showcase the level of detail you can expect from the characters in MoHA. This shot is made from game assets – it's game geometry and game-resolution textures. It's also about as clean as a character shot gets – no blooms, no environment effects, no hiding in shadows, and no fake environment pasted in behind him.