The primary purpose of this GDC demo was to tout a few new battle and RPG systems. To do this, the developers loaded up a quest hub and dropped Shacknews straight into a scenario. The town of Redcliffe served as the setting, it being one of the last human cities left standing in the world of whatever. The evil Blight was laying siege to the town, and the player's four-person party had the option of aiding in its defense, or leaving it to die off--which, of course, will have repercussions later. This all lead up to the final battle, which gave the devs a chance to run Shacknews through the combat--a satisfying, multi-layered BioWare affair.