Many Resistance: Fall of Man weren't too happy with Resistance 2 due to a handful of uneeded changes.
Hopefully Insomniac have learnt to be original in the future. Don't join the crowd, everyone likes you for being different.
I liked the campaign and the atmosphere of the first resistance better. But the online for R2 was definately better. I also liked some of the new weapons and changes. Marksman is awesome. Alt fire for the rocket launcher was better in R2. the carbine shouldn't have changed. And though ppl complained about Parker's narrating deep down they missed her in R2
i never played the first one but all i know is that R2 has some of the most fun multiplayer i have ever played. this game is like halo/cod (which is awesome). the marksman is the exact same as the battle rifle in halo and the overall game plays a lot like halo.
I'm personally more for wherever snow was, Chimera were, the weapon wheel, the unit based health bar and campaign co-op. If those were put in R2 would of been more or less a PERFECT sequel. Oh and more skirmishes with mines and some vehicle sections.
I agree, both were good no complaints thus far
I have to admit that I liked the SP story presentation better in RFOM, but I really like the MP and coop in R2 better
I completely agree with the first 4 reasons. 1. They should have keep the narrator if they weren't going to make the game very story driven (the first had the better story hands down). 2. The weapon wheel was awesome and it BETTER be in R3. 3. The co-op campaign needs to come back sine you're with Capelli most of the time anyway (R3 should have 4 player co-op campaign). 4. While R2 was completely playable it did have some problems, like enemies getting stuck and just sitting there. Plus the first game had more realism than R2 did (at least to me). Now with that being said R2 had things that made it better than R1. 1. Competitive multiplayer. 2. Separate Co-op Campaign. 3. New enemies (I still think they should have kept all the old ones). 4. New weapons (again should have kept the old ones). Both games feel different. R1 was something new, but they made R2 like everything else, and it wasn't and didn't need to be. Hopefully they can give a better balance between R1 and R2 when R3 comes out.
I'm not a traditional fan of FPS games, but I have to say that the original Resistance is great fun. I did like the sequel, but I still prefer the original for a few of the reasons the article states. 1. 2P split-screen coop. It's one of the most classic gameplay concepts: sit on a couch with a friend right beside you and go and slug it out on the same screen. Two friends; same cause. And you can experience the gameplay together as it ramps up in intensity. Many Friday nights me and my brother in law sit on my couch and have gone through the original Resistance like 6 times. I love it every time and it never gets old. 2. The ability to play with any weapon you choose. I loved this feature in the original Resistance as it made the game feel similar to Ratchet & Clank as I could choose any weapon I wanted at any time. Not just the ones handed to me in the game. 3. Lack of narration. I liked the narration in the original game as you could watch humanity's struggle to overcome the overwhelming chimera. Just a personal note, it was just nice to have the narration to help move the story forward. 4. Lack of vehicle combat. I really enjoyed the Cheddar Gorge area where you motored around in the Jeep jumping off to engage the chimera and open the gates in the bunkers. Just something I enjoyed that R2 didn't have. Resistance 2 is a great game by a great developer. It's just not *quite* as good as it could have been. It has amazing online coop gameplay, but I was really hoping for 2P splitscreen. That was the biggest disappointment.
I was just about to say what Nineball just said. ROFM's campaign was really good and it took me weeks to beat it, thats why I liked it. I was able to beat R2's campaign in a day on difficult. Honestly RFOM on normal was harder than R2 is on difficult, maybe even superhuman..I felt like they were shoving me through the campaign on R2 so I can hurry up to the multiplayer. Combine RFOM's campaign with R2's multiplayer and we would have the perfect FPS.
The single player was a big letdown in R2. Instead of keeping what was original about Resistance they tried to make it like every other shooter on the market. No co-op in the campaign: Biggest letdown for me. I planned to play R2 with the friend I played R1 with. I was amazed they would strip this out. No Parker: I don't give a damn what others say. I loved her voice over narration, much better then the same old hard to hear voice over radio crap they switched to. The same garbage we get with every other shooter on the market. No weapon wheel: How the hell you gonna let us carry all the weapons in one game then strip us down to 2 in the next? Make it at least 4. Jeez. No vehicles: Not sure what happened here... Instant deaths: Why add all these instant deaths? No one likes instant deaths! Not sure how this got past the Q&A sessions.
The first one is better. Graphics are the only area where the second one beats the first for me. Now don't get me wrong I think R2 is a great game, but I probably won't ever play it again, whereas I have played through the campaign in R:FOM loads of times. I agree with pretty much everything this article says tbh.
I dislike pretty much EVERYTHING about R:2. The story is not as focused or as dire as FOM. The Graphics? Some of the colors seem completely off to me. Like I'm looking at the world through super-saturated glasses. Where this game really loses it for me was the multiplayer. Not only did I LOVE playing through FOM with someone that was sitting right next to me, the online competitive also was much more enjoyable. The boards are better, as well as the weapons and weapon spawn points. With FOM, I loved playing all the different competitive game-types. With R2, I can barely work up the strength to play team deathmatch (which I'm only doin for the trophy, which will apparently take me 100+ more hours. blah) I also loved having friends over to play competitive offline as well. What happened to that? Seriously, I still pop in FOM, but hate trying to get all the trophies in R2.
But I liked FOM a little better than R2. They changed the atmosphere and some of the graphics are a bit off. Also some of the boss battles are a bit easy and disappointing. Mp is much improved in R2 though. I actually felt that R2 might have been rushed at times. Hopefully Insomniac listens to these criticisms and makes R3 a killer game...
I'm glad to see the weapon wheel go. I hate games where you collect weapons. For single player that's fine, but in multiplayer its just annoying (I only accept it in Warhawk because you can get to vehicles, although I honestly hope Warhawk 2 is class based). Spawn, run for a good weapon, die, repeat. That's all RFOM multiplayer was for me. There is no fun in that. The class based systems are way better. And the differences between Chimera and Humans was just annoying. I agree that the story in RFOM was better, but R2 is better in the multiplayer department by leaps and bounds.
Can't they just tell the story like in Ratchet and Clank? I don't want the story to be told with ONLY narratives, and I don't want NO narration with a little storyline. Just do it like Ratchet and Clank... or do it like Bioshock... or do it like Uncharted.
It's the gamer's fault that they didn't end up enjoying R2. Insomniac only changed what was criticized and it was still original. Hello? Bosses? That's not common in FPS games. I personally like R2 better than FOM. FOM was great and it had things that I liked better(weapon wheel and vehicles), but it was all cut up and sliced into sections. R2 was fluid and more action packed with touches of horror(dark train section anyone?). R2 was better aside from the more shallow story line. If R3 is like R2 but with better bosses and a deep storyline, it'll be the perfect balance.
The action in both games was equal imo. The final fight at the top of the London tower in FOM was mindblowing. In terms of horror, FOM has R2 beat in that area. The Northern Command level was a very creepy level. I got sorta paranoid because of the tight corridors with Chimera jumping out of nowhere.
I just didn't think the first was as good as far as pacing or action. I started out with the second and bought the first after I liked the second so much. As far as which is better, I think they're equal in awesomness and I agree R2 kind of lost it's uniqueness, but R2 edges it out in most areas, imo.
You'd maybe feel different if you had FOM first.
But its hard to say that Resistance II has any of the charm of its prequel. The campaign is one of my favorites of any FPS to date. It was epic, cohesive and atmospheric. The intel spread throughout the game and narration furthered the story. I could relate to Nathan Hale as he didn't talk (much) and the world "felt" like it was ending. I needed to save it! Granted the multiplayer is better in R2 (with awesome co-op to boot) but thats not the reason I bought the game as I wasn't ever a fan of the multiplayer. Good thing Resistance was 12-15 hours per play through and memorable. R2 ruined the story aspect of the first and made the apocalyptic world into a Saturday morning cartoon with bright and colorful environments. Nathan started talking and I lost any connection with his character. The characters were dumb, unmemorable and I wanted to kill them. Let alone I didn't know what the heck was going on from start to finish. The intel was sporadic, and didn't help fill in the holes I thought it would. The point of my rant is that Resistance was ruined for me as a franchise (until the 3rd?) because of the sequel. I am not saying Resistance 2 had no merits but the campaign made me regret getting the game. Perhaps my experiences and opinions are different from your own, but that makes them no less true. You can defend R2 or you can take off the "googles" and look at it from my perspective. Agree to disagree :-p I hope Resistance 3 surpasses R1 and R2 in every way.
i mean where the hell we're the hailstorm and the reapers taken out? those gun's we're awesome! another thing that pissed me off was in the first resistance you were more of a solo man but in r2 you have a team (which suck's imo)
I am wondering about the damn Widowmakers. Those were the coolest enemy ever.
In my opinion the Resistance sucked hardcore but the sequel is one of my favorite PS3 games. The first was too damn long, boring, cheesy, the graphics/animations sucked, the 3rd person narrator was lame, the story was dull, I hated the controls/weapon wheel, etc. I thought it was terrible, so I disagree with this guy completely considering the things he finds good, I thought blew hard. Seriously, the first is trash compared to other shooters, but the sequel rivals Halo 3 and CoD 4 in my opinion. Insomniac improved upon everything, and it is a shame that this game disappointed in sales. I think it only around 1.5 million now, but I think Insomniac and Sony were hoping for Halo 3 and CoD 4 like numbers (5 million +). REMEMBER THAT IS WHAT I THINK, DON'T GO BASHING ME FOR IT, JUST RELAX AND ACCEPT THE FACT THAT EVERYONE HAS DIFFERENT VIEWS.
I think the first one was better too. The second one didn't even look that great. I liked the co-op especially in R1. Disappointing sequel. the 8 man co-op was that great. Felt just like button pressing.
Resistance FOM was INCREDIBLE .. HOWEVER,resistance 2 is WAAAAAY better in way more sections then Resistance 1.. Everything from graphics to gameplay to characters to boss battles.... things i liked better about resistance 1 is the story co-op and a more scary feeling story line. Other then that resistance 2 is EXTREAMLY awesome and insomniac only added wut the fans were complaining about and yet their still unsatisfied? give me a fvckin break man your all pathedic.
should have left the split screen offline co-op, that was part of the actual story. That was my only major problem with the game. The parallel co-op story with no check points, and once you die it whisks you off to another random part of the "story".
Personally, I never thought very highly of Resistance, and this is coming from a Sony Loyalist. I always thought of Uncharted as the flagship game for the PS3. That being said, I really think Resistance 1 + 2 are highly overrated. The story was never very original or great (chimera = locust), the graphics have always been sub-par(halo standards), snd the online play wasn't very rewarding. Anyone can play Restistance online and rack up kills, there aren't many tactics involved. It seems that the devs. spend so much time focusing on technical achievements that they forget to refine the gameplay. The same can be said for KZ2 to an extent. The story mode in KZ2 is way better the Resistance, yet the online play always devolves into a spam fest. Devs. need to stop making games for the sake of making games. Find a gameplay mechanic that works, then build the game around that. Who cares if its not using cutting edge tech. First and foremost the game needs to be fun!
resistance came out b4 gears therefore (locust=chimera) edit-maybe not... im not too sure anymore and i dont wanna look it up
i prefered it too, technically not as good as the 2nd, but the storey and grittyness was so much better in the first
I loved both, but prefered the atmosphere of R:FOM. The sense of decay that the game managed to convey in SP, along with just how spooky the deserted towns were, was far more pronounced than in the second game I thought.
not spectacular to me though. still and awesome game. its probably just me, but the weapons felt kinda weak. like when i would shoot at chimera i didnt really feel like i was hitting them. the berserks also kinda felt useless in MP and it seemed like it would take way too many bullets to kill someone. i put about 14 hours online for R2 compared to 60 hours for KZ2 and i still have the urge to play KZ2 while i've pretty much stopped playing R2. hopefully R3 is better and they make the weapons more powerful or i'll probably skip it.
RFoM single player was a bit better, but multiplayer modes (60 ppl matches, co-op) R2 takes the cake
Story: R:FOM > R2 Online: R2 > R:FOM
For starters, the cover art.
I love R2, now lets not have this sh!t turn into R1 vs R2 fanboys, we have anough battles as it is, anyway, I love the wepon overhalls in R2, the redesigns totally kick ass and nothing in ANY game defeats the Auger in awesomeness, nothing!
I miss the damn weapon wheel
Driving in Resistance 1 was the best fun I ever had in a FPS. (Rides the jeep over the cliff) Also carry all the weapons AND the "trophies" were more interesting e.g. shoot the tubes off the chimera
It was so HARD.
Heh, yeah, the driving was awesome. Shame that wasn't in R2.
RFoM is more original and better SP over all, but the only reason i dont trade in R2 is because the PSP connection with R, Retribution. Insomniac need to learn to polish the PS3 titles.
"Insomniac need to learn to polish the PS3 titles." Rachet and clank: TOD and Rachet and clank: QFB are both very polished games.
This is way HALO like HALO 1 STory rocked HALO 2 Story was lame, Online was great HALO 3 was a mix of both I personally like RFOM 1 much better than 2, however the ending on 2 made me wonder....
resistance: FOM is just pure awesomenessss, the online was just amazing - good times :) sniping in manchester, shotgunning in uss lexington i think resistance: FOM had some of the best maps on any fps resistance 2 spoiled it abit when you have to shoot them for like half hour to kill pepole. 1 hit kill some how makes it more challenging, but some how easyer. and nearly everyone had a mic on there to, when i go on R2 no one has got one :( although 60 pepole and the graphics where amazing in parts execept the water dripping from a pipe (2D), bit of a let down tbf if resistance: FOM had the magnum and 60 pepole and a grapics update. i would play it noww lmao. essay much ?
And while only being able to hold two weapons may work for games like Killzone 2, the whole draw of Resistance 1 was that you had a selection wheel (just like the Ratchet games). Resistance 2 has a slight edge in multiplayer, but I'm more about good Campaign modes.
it dont matter to me which one is better because they are both classics, i am never selling either of them from my collection.
Sounds like I need to pick up the 1st game. I've only played the 2nd and enjoyed it alot. It had everything, Quake esq baddies, Clover Field baddies, and zombies. Hows the 1st game online? Is the community still active?
resistance 2 community isnt even active anymore because the ps3 community just plain sucks. i tried all last night to get into ranked matches and it would send me to the social matches cause there werent any games goin on. i think ps3 fanboys just like to talk sh1t but dont really play. great game, crappy community. game should be on xbox, at least there would be some peeps online.
I let you guys put it in nicer writing... Well if you think about it, Resistance 1 was a launch product that buffed it's numbers really..
precisely . I love how people expected killer numbers for a pretty much "unknown" ip whose main popularity was because of the launch and bundles . I loved R1 , and it was a pretty good game , but it was met with unwarranted heavy criticism , primarily due to the fact alone , that it didnt match Gears of war's graphics . R1 built up some steam and following after awhile , like warhawk , when people realized that it was a pretty cool game . And quite frankly at first there wasnt much else to buy in the fps dep . But now with people awaiting killzone 2 , playing cod 4 and 5 ... no way r2 was gonna do better than R1 too and it's "forced" ps3 bundles .
I feel that the story presentation in R2 is way better than RFOM. Honestly, I didn't like anything about the story presentation when I played through RFOM (which was about a year ago). I thought the narrator was a cheap way of getting across the story because hiring multiple voice actors and fully rendering a multitude of cutscenes would have cost a lot more money. I still feel that the narrated scenes were just a cheap and fast way to get the game finished for the system's launch. Also, I felt that it was quite disjointed, almost unfinished feeling the way each level ended when you simply walked over some invisible threshold, triggering a blurring of the screen, transitioning to the Ken Burns style pan-and-zoom still shots with a narrator to continue the story and then dropping you off into the next level. RFOM was an insanely fun game, but I liked the presentation better in R2. The level designs are equally awesome in both games. The two games are dissimilar enough in my opinion that they're both worth owning. If they'd continued with the same style and presentation as RFOM for the sequel, I wouldn't have enjoyed it as much as I did enjoy R2. This is just one man's opinion, folks, and it seems to me that it's an under-represented opinion, thus I'm sharing it with you all.
Agreed R1's story was nice , only when you stick with the game in the long haul ... Presentation was horrible : retro ww2 photos and a voice ? really ? And the game were big and fun , but none of it seemed lke a cohesive story clicking well altogether .. Not it felt more as if you were loading one job after another . It's a far cry from solo experience like COD , killzone or any 360 big guns .
They both had comparable strengths and weaknesses. Playing R1 was just a better memory for me because it was my first PS3 game. But by the time R2 came out, there was just so many more better games to spend your time on, and still are. I might end up selling R2, but I'll always keep R1.
I think that Resistance 1 and 2 are totally generic when compared to Killzone or COD. Resistance 2 was like go here and use this weapon here, R1 had more of an original feel but the action was better in R2. I just think if you own a PS3 and you're a FPS fan, I'd buy Killzone 2 before either Resistance games.
Resistance 1 1) better story telling narrative. 2) more of a horror feel. 3) weapons wheel 4) two player co-op Resistance 2 1) story of Hale's downfall 2) more action 3) more tactical (don't personally feel as though it needs it) 4) 8 player co-op online and 60 player competetive Both have pro's and cons,Insomniac should learn from both and finish off the Resistance series with a bang.
2) more of a horror feel. I agree. I'll never forget one part in RFOM when I went into a building and I was looking around the ground floor. I could hear the creaking of the 2nd floor and the creepy noise the Chimera was making waiting for me upstairs. I'll never forget that.
For me its R2 all the way
I <3 the weapon wheel. R2 single player campaign felt so generic. RFOM felt so refreshing. I'm actually considering not getting R3 if they keep it the same as R2. The story was so lacking in the 2nd. Co-op was decent in R2 but sometimes the enemies were really dumb. Just stood there and took a beating from 8 people or got stuck and their legs would be moving but they wouldn't be going anywhere. Looking at all the FPS I've played recently Mirror's Edge was the one that stood out. I'm playing it a 2nd time right now on Hard and trying to find all 30 runner bags and it's a blast.
I couldn't stand RFOM.Single player or multiplayer. R2..Now that is a good game! 8 player co op with hundreds of enemies on screen, lazers flying everywhere, grenades going off all around, lumbering 4 story tall beasts with jet engine sized cannons firing at you... Incredible.
just felt more memorable. Maybe its because it was a launch game that i had to spend more time with the first one. By the time the second 1 came out there were too many other games competing
I think that they should mix both Resistance 1 and Resistance 2 and even out the goods and bad. Resistance 2 to me didn't feel like it was set in the past but the first felt very war torn which as awesome and gave us awesome levels like Manchester and other large battles. One main thing that i think sets the two apart is the SCALE in resistance 1 you felt big but the chimera were bigger and looked a lot cooler with the hoses but in R2 you fell tiny and your health goes from full to non extremely quickly. R3 needs more levels like Out Gunned. Get rid of the drones.
...but the weapons wheel was just too convenient and easy & less realistic or strategic. SP for R1 was clearly better than R2. Insomniac appeared to have been focusing most of it's energy on the MP. I hope Insomniac goes "Modern Warfare" with R3 and brings in a slick "COD4" style of presentation and of course, bring in fully usable vehicles - just sick of seeing all those unusable vehicles in MP. I don't know WTF they were thinking of setting in 1960s alternitve world. Should have been modern from get go. If Insomniac did all this, then the PS would have its own Halo - equivalent not killer.
I thought R2 was better..
I still wonder why there is no demo for R2.
where were all you f***ers 6 months ago? I got slammed if I said I liked the first one better. If I wanted to play Halo I'd play it, but I wanted Resistance dammit, and they changed it and sucked all the originality from it.
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