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GDC09: Paul Barnett and Jeff Skalski interview (part 2)

Massively:

"How have the server splits and now merges worked out for you?

Barnett: It has been good because the game is based around RvR - it's a critical mass game. WAR flourishes and blossoms when the game does things players want it to do, which is mainly group RvR combat. A decision was made early on to limit server queues by opening additional servers. It was right in the short term but caused caustic harm to critical mass over time. Servers with high populations had stronger retention and player enjoyment was much higher. In hindsight, we should have had less servers to start with."

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