Gamasutra sat down with Sony Worldwide Studios president Phil Harrison to discuss Home, its similarities (or lack thereof) to Second Life, the importance of Blu-Ray to the PS3, and the value of bringing big-name developers to downloadable games.
Phil Harrison: "It started life on PlayStation 2, actually. It was something we were working on to create an interactive 3D lobby that would become a launchpad for a number of online games. But, the PlayStation 2 -- great platform though it is -- was coming up against some technical limitations in some of the user-created content that we wanted to put into the space, because we didn't have a hard drive in every PS2, and we didn't quite have the 3D processing power that we wanted. So, we thought that this would be better off on PlayStation 3, and we've been working on it for about two and a half years.
The decision to do it was to create a rich 3D layer that would sit on top of or around the existing PlayStation Network platform, without trying to change that functionality, but just present it in a very immersive way that would resonate well with our audience and also develop this conducive opportunity for them too."