TeamXbox: Wolfenstein Hands-on Preview

TeamXbox writes: "Back in the olden days of video games, say 7 or 8 years ago, there were two 3D engines that powered just about every game. They competed to see who could be the most powerful and take the best advantage of current technology. There were many lead changes, and people argued over which one was better. They were like the Ford and Chevy of the video game development industry."

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morganfell3543d ago

This article must have been written by a teenager. Initially there was no battle with Unreal. It didn't exist. There was Quake, Quake II, and Quake III with Unreal Tournament finally releasing just a few days ahead of Q3 but to no where near the online traffic of Id's title. Carmack was a big supporter of Open GL, an API Microsoft killed off. A shame since, like Glide, it far outperformed Direct 3D.

But the Quake engine - of which a modified version would later power Half Life - and Quake II were the champions of their time.

KionicWarlord2223543d ago

thats tom. he over exaggerates when he talks about a game he likes.