Gaming Nexus :Just Cause 2 screens say you want a revolution

In January of 2008--that's over a year ago--Eidos announced Just Cause 2, the not-exactly-asked-for sequel to 2006's sandbox stuntman extravaganza. On paper there were many things to like about the original: espionage, revolution, a healthy disregard for the laws of physics, and all that just as a starter course. But in action, the original Just Cause made leaping from airplanes, parachuting, boat-jacking, car-jacking, helicopter-jacking, everything-jacking and the overall business of being a CIA Cirque du Soleil operative a somewhat pedestrian affair.

So when the Brand Manager at Eidos tries to prompt some too-soon nostalgia for protagonist Rico Rodriguez's high-flying hijinks, we may politiely keep our arm-folding and eye-rolling curbed in person, but it's going to take more than that to put us on the couch for this series. "Remember everything you loved about Just Cause, then take it to the next level: vehicles , stunts, weapons, freedom, grappling hook, action, everything," says Eidos.

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