Will the world's biggest MMO finally see a console release, will Sony yet again follow Nintendo's innovative footsteps, and will the PlayStation 2 see a price cut?
Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."
It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.
This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.
It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.
Do you ever think that over the past year or so every studio who makes this shit has started to think
"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"
Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.
Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.
"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.
WoW on 360 would be utter fail. FFXI worked on the PS2 because it was designed from the ground up to work on a console. The WoW interface is so complex that it would be impossible to map to a controller.
PS2 big annoucement....price cute. :(
rumour killed...lol i like saying that any way wow would be interesting see on a console using the controller.i dont think i would enjoy playing it but seeing it would be interesting.
does not kill rumors...
they grade the rumor with their opinion.
so apparently common sense is the actual rumor killer
and who the hell cares about a ps2 price cut?
i didnt know ppl still havent owned one yet... get with the times ppl
LOL.....
1-the hard drive is not a standard on 360 even if they bundled the hard with the game it will rise the price( maybe 100$)
2-u need mouse and keyboard 2 play it, there is no way 2 use wow interface with controllers.
3-most of who play wow use add ones, u know MS will not allow it.
4- u have 2 pay xboxlive and blizzard 2 play the game.
5- there is no web browser on 360 how u r gonna check wow web site for the latest patches and latest news or the armory.
6- is the 360 owner a mmo player??
maybe blizzard want 2 expand their market 2 consoles but i think ps3 will be better for hosting wow it got hardddrive standard, free online
web browser, more open network service than ms.
but in my opinion wow is best on Pc.
edit: i know the article said that wow unlikely going 2 360 but i wanted 2 kill those rumors myself :)