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250°

Rumor Killers: World of Warcraft 360, PlayStation Price Drop, Sony/Microsoft Motion Controllers

Will the world's biggest MMO finally see a console release, will Sony yet again follow Nintendo's innovative footsteps, and will the PlayStation 2 see a price cut?

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Viewtiful5494d ago

WoW on 360 would be utter fail. FFXI worked on the PS2 because it was designed from the ground up to work on a console. The WoW interface is so complex that it would be impossible to map to a controller.

SlamVanderhuge5494d ago

...yeah FFXI didn't really work though. Such a shoe-horned effort

HarukoHex5494d ago

actually FFXI works amazing on consoles, but WoW will never work on a console, Raids would be imposible on a console due to members having massive UIs and there WTF folder *yes thats a real folder in WoW* you would be un able to add the custom UI stuff on consoles so the game would never work, not to mention the the fact the servers would more then likely never be connected, so you would end up with very few members on the 360 server and most people would not just switch there characters over to the 360 version either. so WoW on any console = failure. no matter if its ps3, 360, 720, ps4, anything other then PC = flop for a MMO of that size.
-hex-

Montrealien5494d ago (Edited 5494d ago )

FFXI was built from the ground up to work on anything, that was the whole Idea of Crystal tools, and the first sign that Square do not want to be exclusive to one console, but be able to publish their games on many platforms. And you would be surprised at the amount of people that play it still on the PS2 an 360.

but I agree, WoW on consoles just cant work. However Diablo? most definitely.

NeverforgetNES5494d ago

PS2 big annoucement....price cute. :(

KingKionic 5494d ago

rumour killed...lol i like saying that any way wow would be interesting see on a console using the controller.i dont think i would enjoy playing it but seeing it would be interesting.

brycespitler5494d ago (Edited 5494d ago )

does not kill rumors...

they grade the rumor with their opinion.

so apparently common sense is the actual rumor killer

and who the hell cares about a ps2 price cut?

i didnt know ppl still havent owned one yet... get with the times ppl

Xwow20085494d ago (Edited 5494d ago )

LOL.....
1-the hard drive is not a standard on 360 even if they bundled the hard with the game it will rise the price( maybe 100$)

2-u need mouse and keyboard 2 play it, there is no way 2 use wow interface with controllers.

3-most of who play wow use add ones, u know MS will not allow it.

4- u have 2 pay xboxlive and blizzard 2 play the game.

5- there is no web browser on 360 how u r gonna check wow web site for the latest patches and latest news or the armory.

6- is the 360 owner a mmo player??

maybe blizzard want 2 expand their market 2 consoles but i think ps3 will be better for hosting wow it got hardddrive standard, free online
web browser, more open network service than ms.

but in my opinion wow is best on Pc.
edit: i know the article said that wow unlikely going 2 360 but i wanted 2 kill those rumors myself :)

KingKionic 5494d ago

they made rts on console with ground up controls . why cant they do the same with wow? :)

Xwow20085494d ago (Edited 5494d ago )

rts is deferent than mmo.

1-u can play it without harddrive (load from disk),in MMO u need 2 install the game for many reasons like(huge areas, when u go in raids with many players it will be hard 2 interact with them because u need 2 stream from the hard drive then u upload and download the results will be serious frame drops and lags,long loading times,etc)

2-rts interface compared 2 mmo is like a child play,

3-its right u can use controller 2 play rts but its very annoying especially for who used 2 play rts on PC.
in MMO games u have alot of buttons u need 2 press in battels and u need 2 chat and do other thing so controllers will be a complete fail compared 2 mouse+keyboard .
u have 2 play wow 2 believe me :) ,wow interface is very complex, they can,t put it in controller because it will be very hard and annoying and will be no fun 2 play the game.

4- there is no subscribe fees for playing rts, great mmo games needs a subscribe because they provide u with high quality servers and a 24 customer services.

in the end u can play rts games in consoles but mmo is a really hard task especially the x360( the reasons i typed in my first comment)
also if they released it on ps3 it will not sell a lot because console players are not mmo players.

if they want 2 release a mmo game for consoles they have 2 build a game from the ground 2 work on consoles.

mouses and keyboards are must for MMOs :)

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70°

Plunderstorm's Backlash Shows World of Warcraft Fans Don't Want The Game To Evolve

Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."

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Community16d ago
50°

Plunderstorm Is The World Of Warcraft Battle Royale We’ve Been Waiting For

HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."

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Community26d ago
240°

Developers Think "I Hate GaaS" Somehow Means "There Aren't Enough Of Them"

Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."

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Community85d ago
isarai86d ago

It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.

frostypants85d ago (Edited 85d ago )

The problem is the idiot gamers who keep throwing money at them. Actions speak louder than words.

TallDarknWavy85d ago

Microtransactions made up over 70% of all game revenue last year. Think about the order of magnitude that is in terms of percentage - it's billions of dollars. Money isn't in game sales, it's in getting children who don't understand the value of money, to use their parents' credit card to buy an outfit for their favourite gun in Fortnite.

JEECE84d ago (Edited 84d ago )

And the idiot gamers who say they hate them but instantly attack any multiplayer game that isn't run as a live service by saying the devs "sent it out to die" or "abandoned" it.

EvertonFC84d ago

Those idiots you talk about is all they care about now, they don't care about physical copies sold as it's pants profits, don't care about anyone over 35 years.
They care about the 11-30 year old who loves buying the MT/playing GaaS, don't care about AAA SP stories, doesn't care about Gfx etc.
We are not even a thought in these companies eyes anymore if you're over 35.

thorstein85d ago

What's even more ironic is that games like NBA2K, Madden, NHL, FIFA (whatever it is called) should be GaaS games.

Buy the new season update but keep the core game, then come out with a new game in 5 years.

Management is too stupid to realize this. For now, I just play old sports games offline. They literally ignore gamers that want this model for these games.

Then they're too stupid to realize that other games shouldn't be GAaS.

Crows9084d ago (Edited 84d ago )

I think they'll get there. But it depends on the audience. The sports audience don't care about spending more in game. They just want the newest version out there. A new badly made iteration every single year is very profitable....it's not like they're improving these games.

They're the same game every time with minor improvements and several steps back

XiNatsuDragnel86d ago

Subscription models usually carry cheap, less quality games.

Vits86d ago

This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.

It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.

-Foxtrot85d ago

Do you ever think that over the past year or so every studio who makes this shit has started to think

"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"

Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.

phoenixwing85d ago

@fox
Most studio heads aren't gamers. They see money generated and think their game can just as easily fill the spot another game has. At least that's my opinion on it. They don't really see the finite amount of online gamers can only flock to so many games and that they're pretty entrenched in what online games they play. All they think about is how nice it would be to have the success of cod or fortnite with barely spending any money. Since they're not gamers they don't see that it took a lot of variables gamers enjoy for the games to get entrenched they just think they can be a me too

purple10185d ago

It’s a bit like trying to create a meme
You can, but the proper meme’s develop over time, organically and that’s why they reach max popularity.

One simply does not just ‘gass’

cloganart85d ago

Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.

"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.

notachance85d ago

ratchet and clank has got $22+ millions of profit, did you just seriously quote a forecast on a leaked presentation that was refuted almost immediately way back dude?

cloganart75d ago

Thanks for the reminder, I just went back and saw that the profits were up after the PC launch since the leak was outdated prior to the PC port launch.

https://gamerant.com/insomn...

shinoff218385d ago

Ratchet wasn't a loss though. Wayntonrun with a false headline Lil buddy

thorstein84d ago

That's not even remotely true.

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