Wanted falls short in the single-player experience because it is one-dimensional and shallow. Nothing Wanted accomplishes is original or clever. Players only have access to handguns for the majority of the game, with the exception of a couple of uninteresting moments involving a turret or sniper rifle. Players encounter the same handful of enemies repeatedly, each of which are easily dispatched thanks to the refillable adrenaline meter and constant use of the slow-motion attacks. Add to that a short story and the lack of multiplayer and you've got a shooter that's not above average.