GB writes: "OK, it's originally based on a comic book, but in order to know what you're going to think about Wanted: Weapons of Fate, you're going to need to ask yourself about Wanted, the movie. I found it completely enjoyable, silly as hell, and totally dumb in all the right ways. The movie was fueled by the same sort of slick emptiness that, for better or for worse, fuels most of the best action games. In fact, while I was watching the movie, I couldn't help but notice that it's a real shame that games can't portray the tightly choreographed motion of movies without relying on crutches like Quick Time Events or cutscenes that ensure that the script's best action requires little to no input from the player. With that in mind, I was really interested in seeing what the video game sequel to the 2008 film was going to offer. The answer is that Wanted: Weapons of Fate is slick in small doses, awkward in spots, and so short that it's really hard to recommend it at its current price point."