If indie devs thought that XNA Community Games would be the ticket to untold riches ... well, let's just say they may not want to toss their name tags and hairnets just yet.
there are alot of interesting games on community games,but alot people need to visit there more.that new music tool was kind of good.
....wow. i tried the last version demo and almost bought it but this one i will buy for shure on day one.
Stop making bad games.
Very true. I haven't even downloaded a single community game, not even the trials. I'm not going to waste my time with all their garbage.. Dishwasher Samurai was a good XNA game and that is a featured game on Days of Arcade.
The only good one I've seen is Weapon of Choice. 400 MS points best community game I've played.
You've not looked hard enough then. There's plenty good games on the community but yeah, it's hard to fork out for them when there's better titles. For instance i want to buy groov, biology battle but.. i've already got geometry wars etc..
XNA was a head-in-the-clouds idea. It was an admirable, albeit shoddy, attempt at capturing the infinitely creative and innovative PC indie scene on the 360. Microsoft could have done so much with it. Instead, it's one giant "addictinggames.com" website on your 360: yeah, a few good games and apps, but mostly amateur rubbish.
everyones mind is creative. just give it sometime more users will make something more interesting to peoples liking.
^^^ I agree, but it seems you have an idealistic view of game design. Game design is 90% technical and 10% creative. I don't know if you have any programming experience, but go learn some C++ and see how long it takes you to program a simplistic clone of the first "Mario Bros" level. When there are so many technical aspects to keep in mind, only the best video game devs find SOME way to sneak some creativity into their game.
It's not Microsoft's fault that people are making garbage games.
Are you butts high? Firstly, Game Design is not Game Programming. Game Design is way more creative than technical. Now, game development, which I'm sure is what you meant to say, still has a large part of creativity. Sure it will be technical, but nobody will have any fun playing a boring game. If you don't spend any time being creative, nobody will want to play your game. Using your example, sure there's a good deal of programming in mario. That doesn't mean anyone will want to play it when you can already play 10,000 other mario clones. There's plenty of games with next to no programming done by their original developers using other people's engines that are good almost only because the ideas were original and fun to play.
Just remember, chances are you may have not gotten an income before the xna club so even if sales are disappointing, your still probably making more money now than you were before. That's the bottom line. Keep working, get more creative and if its good, it will be purchased.
make a good games, not some BS and if only Microsoft allow Achievement for XNA ...
Oh how people would abuse that right.
lol have you seen the community games on xbox live?
are you kidding me? some of the best little games ever are from indie devs... have you played Braid, Everyday Shooter or World Of Goo?
Its because 12 year old kids like Whydis have no talent in creating innovative indie games.That is why I rely on proffessionals for game development.Those proffessionals are currently employed at Sony Computer Entertainment.
Agreed. However the reason no one of talent is attracted to XNA is because they see it for the pie in the sky, smoke and mirrors that it is. Well, that and the fact they want the future and the future belongs to the PS3. The other hobbling issue is the development environment on the 360 is closed. Better mods for UT3 have shown up on the PS3 than what you get with XNA.
I completely agree
Most of the good games are too simple yet too much in price and there is alot of lazy people pumping out games... Funny your stupid fanboy ass mentions me out of the blue while you're in here trolling in some idiot anti MSFT fanatic's article he dug up because he has no life.
There will be a lot more misses than hits. Its to be expected. Just need some more quality in there. Put out a bad tetris clone and you get what you deserve....nothing. Of course, it is dissapointing when you put a lot of effort into something and get nothing out of it. But, that's the nature of the business.
There's nothing wrong with XNA games, it's a great platform and the fact that there's so many "rubbish" games on it proves just how accessible it is. We could really do with some sites that keep track of the games, reviewing them and such, promoting the really good ones.
Seriously, I am waiting for a game of the quality of the old Net Yaroze games and not just shameless clones. http://www.xnplay.co.uk/ I visit this weekly and see if anything turns up.
Thank you for contributing this article Morganfell.It really speaks volumes on how XNA lacks real progress and direction
The games are utter crap! so im not surprised!
I never seem XNA as a place to actually make money... but as an easier way to create prototypes and to work and mature ideas and concepts... and see how well they translate on consoles. Once a game prototype works well.. then one can try to get funds from publishers and companies to make it into a real game.. Lots of people can now make their entire game without having to actually purchase an console SDK or a developer license. Prior to XNA... or on every other console for that matter... there is no poors man entry point.. XNA offers that.
XNA hasn't produced any good games besides dishwasher.
or you could take up Sony's "pub fund" offer and you could get your game funded by Sony in return for exclusivity... plus you get tools that are 10x better
@heyheyhey - you have to be the dumbest person in the web if you actually think that Sony will simply go and fun anyone that makes a game with XNA... You see there are 3 developer audience on the xbox 360 and only 2 on the PS3... Retail Developer = Exist on both xbox 360 and PS3.. Arcade Developer = Exist on both xbox 360 and PS3.. Community Developer = Exist only on the xbox 360.. We are talking about Community Developers here... these are not developers and games being made here are not games that Sony or anyone is willing to fund... if they were that great... then they would be on PSN, XBox live arcade on on the shelves at Gamestop... do you understand now? I will assume that you are just uneducated about what XNA really is and the people making games on it... because suggesting that everyone that's making a game on xna can go and get their games funded by Sony... is beyond stupid.
bladestar: you forget another developer: first-party and second-party developers (ooppps that's 2) playstation seem to have plaenty of them... xbox like there are 3?
its only been out 5 months guys . in time it will get better.
But most likely not
how ironic are we? when the time Home is not yet even launched the platform is already a failure for xbots! and now an xbot is trying to say that it is only in its infancy?
lol xbot? ...any way home isnt a failure Its in beta and its growing already .im not downing home im just saying why cant the same be done for community games?
M$ needs a way to separate good games from bad games. From people I've talked to, most of them avoid xna games just because they don't want to sift through bad games to find the good ones. There's no really good way to tell which games are even worth your time, and that's making a lot of sales suffer. XNA is still an excellent learning tool though. The knowledge base in the community is huge.
If their were more games on the quality or scale of many XBLA titles then I would buy more. People are trying to transition iPhone, DS, PSP, etc shovelware over to the XNA service, the type of games you probably wouldn't want to play on a console. It would be cool to see if people could start making applications with the tools, I guess the rumble massage thing is a start.
I forget where the interview was, but someone explained the 3 tiered system for xbox games. 1.) AAA full production games 2.) Xbla Games 3.) XNA community games The scale and quality is supposed to decrease as you move down the tiers. If you made a game of the scope and quality of an XBLA game, it only makes sense that you'd try to get it published as an XBLA game rather than an XNA community game.
Not exactly, a game will Dish Washer was originally a community game, same with Weapon of Choice.
Simple. its Microsoft
we can only take so much tiktck tok clone
Add achievements and they will sell like hotcakes. Thats why I dont buy them. Some games actually look cool, but since I am an achievement whore ( Thanks Microsoft ) I will not purchase any community games because they dont offer any achievements.
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