Gamer Limit Writes: "After finally getting around to completing Prince of Persia this weekend, it led me to ponder on player death in video games. For those of you who have played, or read about the game, you will know that in Prince of Persia the player is unable to die. Mis-timing jumps will result in your AI partner diving in to rescue you and mis-played combat will see her doing the same, allowing your enemy time to heal as she does so. So how important is this whole death thing, and is it an essential component of gaming?
Did the lack of death detract from my enjoyment of the game? Would I have preferred spending 25% of my time watching a loading screen as my Xbox searches for my last save? Am I fooling anyone that I only died enough to spend 25% of my time at a loading screen? I guess the answer to all of them is 'no', unless you think I can actually play games well, then it is a 'yes' and two 'no's. Taking the emphasis out of survival, the game became much more based upon skill and timing, allowing for much more elaborate level design."