Eurogamer: "At his talk at last week's Game Developers Conference, Namco Bandai's Keita Takahashi revealed that he intended his first game, cult hit Katamari Damacy, to be a comment on consumer culture.
In Katamari, players can roll up almost every object they see into a giant, all-consuming snowball of stuff. Takahashi told the audience that he saw it as "a game about the consumption society". But that presented him with a problem - playing it made him sad.
"I wanted to make more objects. If there are few objects, I feel lonely. If there are more objects, they will make things more colourful. But when they're rolled up, they're gone. I felt empty," he said."