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How to Make Resident Evil 6 a Masterpiece

With RE5 producer Masachika Kawata stating that Resident Evil 6 "could take anywhere up to eight years" to make VideoGamer thought they would let Capcom know what they wanted, in the hope that they would speed the process up a little. So, based on their experiences playing through all the games in the series, and numerous contenders to the survival horror crown, here are their top ideas for making Resident Evil 6 a masterpiece.

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Imallvol73253d ago

I am sure the press is already trying to think of a way to make this game look bad. "Unfair portrayal of zombies."

PistolPumptMonk3252d ago

Well, I think they should start by making a game that is ACTUALLY SCARY. At least give it a creepy atmosphere or something.... I feel like this was completely lost in RE5.

Don't get me wrong, I own RE5 and I think its a solid game, just not nearly as enjoyable as 4 or previous games due to a complete lack of the fear factor.

Also, while I love playing the coop with a friend online in RE5, I am not a fan of coop for "survival horror" games. Completely kills any sense of fear or suspense.

locos853252d ago

Why do these articles always pop up after every big game release??

Gears of War 3
Killzone 3
Halo 4
Mass Effect 2
Uncharted 2
Call of Duty 6
and now Resident Evil 6

SiLeNt KNighT3252d ago

theres this thing called 'updates'. RE5 just came out, lets work on some updates for that game before talking about RE6 which is at LEAST a year away.

G4drake3253d ago

already thinking of re6?!?

kurochi3252d ago

6???

I haven't even gotten my hands on Res 5 yet..... too many damn games to play..........

borgome3252d ago

Ya I feel your pain man, all of us 360 owners are in the same boat ;)

3253d ago
Rayko3253d ago

bring back horror, zombies, mansion and I will buy the next RE game. RE4 and 5 just dissapointed me!

Anon19743253d ago

Just finished it last night for the first time and thought it was great. It wasn't big on the creepy factor though. I thought the first couple of chapters in the African towns had a bit of tension but I miss the old zombies running around Raccoon City, or close quarters inside some creepy mansion.
Loved the co-op in this games as well. I played through Gears 2 with co-op and have to say RE:5 was a better co-op experience in my opinion. Towards the end of Gears 2 it just kinda felt like you were going through the motions but I was sad when RE:5 ended and hungry for more. I think the downfall in Gears 2 was you seemed to trip over weapons and ammo all the time and I don't think either my wife nor myself even had to revive the other once playing the game through on Normal. RE:5 proved to be more challenging on the normal setting which helped ratchet up the tension. The controls were pretty much the same as RE:4, which could be frustrating at times but never distracted me from the game. Part of the tension factor was due to the fact that you just couldn't turn on a dime so when your partner yells "Behind you," there's a real chance you could be dead in a split second, or fighting off some drooling, slobbering thing.

JeffGUNZ3253d ago

I thought it was a great game with great repeatability. I am not a die hard resident evil fan, so this game seemed fun. I played through it with my buddy, who is a die hard fan and he seemed to miss the darker and horror-like feeling the original games expressed.

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