[In an extract from his new book, Team Leadership In The Game Industry, Firaxis veteran Seth Spaulding uses key examples to demonstrate how to pick leaders and discipline-specific leads within your own game development firm.]
So how do companies select leads? In most cases, it's a very rational process. The scenario from the company's perspective involves finding and developing new leaders as the company grows and project teams are added.
The company ideally started with strong department leaders with good management skills and a talented and energetic production staff. The need to develop leaders from the production group emerges with the company's growth.