The latest issue of Gamasutra sister publication Game Developer magazine includes a creator-written postmortem on the making of Ubisoft Montreal's Far Cry 2, an ambitious open-world first-person shooter.
These extracts reveal how the internal team behind the game struggled with far-reaching narrative difficulties, yet maintained a core commitment to design principles.
Ubisoft Montreal creative director Clint Hocking crafted the postmortem of the game, which was introduced in Game Developer as follows: