VideoGamer: Operation Flashpoint 2 Hands-On

There's a war going on out there, and it's being fought with über-detailed military simulations. On one side you have Operation Flashpoint 2 - the official sequel to one of the most popular and influential war games of all time; on the other, you have ArmA 2 - the spiritual sequel designed by Bohemia Interactive Studios, the guys who coded the original OpFlash. VideoGamer has already spent a bit of time with this latter game , so it was with keen anticipation that they travelled to Leamington Spa earlier this month on a mission to check out Codemasters' effort.

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ASSASSYN 36o3494d ago

Very good review with lots of new information!

JeffGUNZ3494d ago

This game is going to be amazing.

XLiveGamer3494d ago (Edited 3494d ago )

"Operation Flashpoint was one of the first games I ever played where it genuinely felt like you could handle a mission in any way you liked. It was endlessly enjoyable – and pretty damn tense too, thanks to the fact that you could die in seconds. No recharging health malarkey here; one bullet was enough to kill you, if it hit you in the right place"

-That its why i love OFP & ARMA.

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"However, the clever part is the way you dish out orders to your men: holding down RB/R1 summons a radial menu with commands that can be given by pushing the d-pad in the corresponding direction"


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"Storming in with your gun blazing will get you killed in seconds. Instead you have to pick your way slowly through missions, keeping an eye out for movement in the distance. It pays to remember that your weapon is an assault rifle, not an uzi; aimed shots are the order of the day, not panicked sprays. Having said that, it’s actually quite hard to take down your enemy when they appear to be little more than a splodge on a far-off hill. One of my abiding memories of the original game was of being mildly terrified of an enemy I could barely see, and this sequel seems to have that same tension in spades"

-Yup! is like that you feel like this its serious you don't wanna die

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"Oh, and it’s also worth mentioning that you can even be killed by the bullets that miss you, since ricocheting shots are just as deadly as those that hit their target"


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"The game-world in OpFlash 2 is 220 square km while the one in ArmA 2 is 225km, and both landscapes have been constructed using real-world satellite data. Opflash 2 has 70 accurately-modelled weapons, while ArmA 2 has roughly 80."

Those are big sandboxes to play with some big toys eeehh! :)
My two favorite FPS War Games in the same year aaaaaahhh.... Sweet! :)