We've all been witness to the atrocities that are movie tie-in games since as far back as the Atari 2600. (The rumor that there's a landfill consisting of just the old unsold E.T. carts is still floating around to this day.) Generally, when seeing a new movie-based game on the shelf, one automatically thinks one of two things – "Was the movie any good?" and "This game probably sucks." For the most part, the second statement is usually dead-on. Wanted: Weapons of Fate seeks to change that stereotype; but did it deliver?