Michael Palisano writes "In most aspects, Capcom has done a superb job in restoring its franchise, but there are a few minor issues. Aesthetically, the new paint-style approach looks fantastic and does an admirable job of bringing the classic hand-drawn SF look to HD but some of the backgrounds can look a little glitchy at points. Its choice of music is also somewhat annoying, with the high-energy pop music soundtrack making a kind of disconnect from the somewhat gritty fighting action at certain points. The biggest problem, as mentioned earlier is the end boss Seth, who seems to be insanely difficult for no good reason, making the end of each fighter's journey an unfortunately frustrating experience. However, these flaws aren't enough to make the overall experience less than satisfying - just minor issues in an otherwise superb comeback for the series. There's no question the Street Fighter IV represents a solid return for this storied franchise, and its solid play mechanics, great controls and inspired illustrative visuals brings the series forward without losing the essence of what makes the franchise so enduring. Capcom's approach of using the traditional play mechanics and transposing them onto a newly fashioned 3D background is surprisingly effective, with many of the familiar characters and their moves returning in all their fist-pumping glory. While its difficult to compare SFIV against more robust, true 3D fighting games on the system like Namco's Soul Calibur IV and Sega's Virtua Fighter V, this is still a remarkable game that effectively delivers a satisfying modern take on this storied franchise."
The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?
After Street Fighter II released in in 1991, it caused a fighting game explosion, both in arcades and in home consoles. But, as the decade ended, and arcades were failing, so too were 2D Fighting games. This is how Street Fighter IV completely revitalized the genre.
I'd say Blazblue helped too. Didn't care for Street Fighter 4, but Blazblue was amazing during that time. Sad that the series kind of went downhill after the first 2 or 3 games though.
BlazBlue was the much better, more technical game..and a real 2D Fighting Game after all. But yes, since it was a big name..the characters were still popular and the game itself was good, SFIV indeed helped a lot. However, I am pretty sure the much better-selling Mortal Kombat 9 would have been done without SFIV as well..and that one truly helped to make the fighting game genre in general more popular again.
eyyy max xD
one of the very few streamers i can actually watch without it being cringe and awful ha.
The content of IV was severely lacking when it launched. It got better over time.
In the same interview at EGX 2019 recently, Capcom and Street Fighter producer Yoshinori Ono responded to a fan question asking if there were any plans to bring the fourth or fifth entries in the series to the Nintendo Switch.
they botched SFV so bad, just start over, make a new version with proper single player mode and fully fleshed out with support for all of the consoles this time.
Did you see how Ultra and the Collection sold? We don't need to convince Nintendo of anything. Just put it on the console.PHYSICALLY.
You’re not seeing Street Fighter V come to other platforms besides PC because Sony helped co-fund the game so it’s staying only on PS4 & PC
That doesn't makes sense. Is Nintendo saying that Capcom can't publish the game on the system because it's users don't want the game? if so, that's really stupid of them, because why should they care?
Nintendo isn't saying such things of course.
Capcom shouldn't pass the buck. If they don't want to make more SF games on the Switch, then just say so, and say why.
If they want Nintendo to fund the project, then they are the ones that need to convince Nintendo to give them money.