Neocrisis: When Sony introduced the Sixaxis controller a lot of people thought that perhaps they were copying Nintendo. Regardless of if this is true or not we now have Sixaxis in our PS3 controllers and it got me thinking what the future will be for Sixaxis. So we will discuss the good, the bad and the future of Sixaxis.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
Get ready to embark on a journey filled with monsters, magic, and overpowered haircuts, because this list features the best JRPGs on the PS3.
There wasn't that many. Thanks to the west's criticism. It was definitely lacking compared to every other ps system. Dont get me wrong there were a few good ones i know that.
Only gripe I have with Ar Tonelico 3 is that Saki is annoying as hell whether English or in Japanese. Then Saki's English voice actor became Ionasal on Ar Nosurge she was a little annoying but not as bad. Johnny Young Bosch voicing Tatsumi I thought he did a great job. And Akiko Shikata with her vocals and the music from the games just went hand and hand.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
To me SIXAXIS is no longer needed.Few games use it anymore so why bother.
sixaxis is pointless on the ps3 cuz its poorly used or not really needed
HOWEVER
on the WII its quite different
without it the WII is not a WII
the godfather was a good example of this. throwing people off of roofs or into pizza ovens by shoving your controler forward or choking somone then getting them to their feet is also cool. small psn games are also good with the sixaxis like the sking or skydiving games also flower. but i can go wrong like the case with lair. do it right and it can be very fun, do it wrong and i can kill your game
:)
Folklore was the first game I played that used the Sixaxis and it really added to the game. I thought it was so inventive to use phyiscal actions to defeat enemies and some of the bosses were incredibly fun because of the Sixaxis.
When it comes to games like Killzone 2 I found myself not even noticing I was using the Sixaxis so that means it was done well and that's what the devs should be aiming for. As Cajun said you need to think of Sixaxis as just another method of control and if done right it can add a ton to the experience.
That is how the motion control was implemented with the Ps3.
If Sony knew what Nintendo was planning to do with the Wii controller, then it should have done the same with the Ps3 controller.
It's obvious a controller in each hand with motion control and/or rumble is the future. This gets the gamer more involved with the game.
Also, this wii-mote-like controller is ideal for FPS for fast aiming/looking/targeting - nearly as fast as a mouse.
C'mon Sony and just bring us the Play-mote already.