"The campaign itself is delivered in the classic tradition of presenting cutscenes followed by a mission. The story is essentially a rehash of what is becoming the Halo formula. Fight on a planet with the Covenant, discover Forerunner artifact, go to fancy Forerunner Halo/Dyson Sphere thing, encounter Flood, etc.Missions are structured to be played quickly and require you to often move against a clock. Since the game design does not ever require tactical resource collection, this is a necessary design because a traditional build & attack mission would just involve sitting at your base until you have a giant army. That said, the result is that most of the missions feel like they would be better off in an FPS, right down to sometimes having puzzles thrown at the player."