How Sackboy Learned To Love Physics

David Smith, technical director, Media Molecule, delivered a talk at GDC on Thursday on the complexities and rewards of implementing physics in LittleBigPlanet -- with his main thrust being that although it's challenging to conform to player expectations, physics add to games in surprising ways.

When it comes to physics, says Smith, "The important thing isn't the answers we chose, but the questions that we chose to answer."

To that end, he posed several questions, and then answered them -- but was careful to note that you will have to answer these questions yourself, for your specific game.

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