GDC 2009: Single vs Multiplayer Game Design

The Escapist writes:

"One of my favorite talks at the Indie Games Summit - at least through Tuesday - was Jason Rohrer laying down the line. What line? The line between videogames and art as most people accept it. To Rohrer - an art game developer who took the Innovation (Nuovo) Award at last night's Independent Games Festival Awards for Between - how we cross that line involves discovering what makes games unique as a medium, and not just trying to get closer and closer to film, 'This kind of thing is really hurting instead of helping games with their legitimacy problems because, you know, if [they] got there and they were just as good as movies, what have they accomplished? We've already got movies.'"

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