GDC: Blizzard's Pardo: 'We Sometimes Value Innovation Too Highly'

During a high-powered Game Developers Conference luncheon event attended by Gamasutra, Blizzard executive Rob Pardo suggested that game developers sometimes put too high a premium on innovation at the expense of execution.

The comment was part of a discussion also involving Junction Point's Warren Spector and inXile's Brian Fargo.

Spector had kicked off the discussion by lamenting the limited spectrum of game settings and experiences. "I am so sick of games being, 'Is the guy going to get an axe in the head?'" he said. "I think the kind of fantasies we provide aren't helping."

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