GDC: Why OnLive Can't Possibly Work

Eurogamer writes: "There's only one slight problem. Realistically, there is no way it can work to the extent suggested, and no way it can provide a gaming experience as good as the one you already have without inherent compromises. It's a great idea, and an intriguing demo that is amazing in that it actually works at all. However, away from the concept and the tech demos running in controlled conditions, OnLive raises so many technical questions and seemingly overcomes so many impossible challenges that it can't possibly work."

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meepmoopmeep3370d ago

it all comes down to bandwidth.

ISP's are jumping on the cap-wagon
unless you dont' mind spending more for a larger cap.

i sorta like the idea of OnLive
but i also don't like the fact that i won't
own any game physically in any way.

Ischan3370d ago

But not only bandwidth though, the routing path and latency will incurs some unpleasant experience.
They must have dedicated synchronized distributed content server to deliver the play. Even so, the nature of terrestrial internet still could disrupt the stream.
For technical network, it is challenging. For game experience, not so much.


lepolohuevo3370d ago

Eurogamer is starting to piss me off with their BS

DirtyRat3370d ago

Onlive have certainly got a lot to prove, but I'm trying to stay optimistic about this, it could possibly be the best gaming platform invention for a long time.

cpuchess3370d ago

I doubt that the creators of Onlive didn't already think of these arguments against it before pushing forward with it. Major corporations are also not going to sign on without some kind of proof.

WeaseL3370d ago (Edited 3370d ago )

Something has to run these games so that you can play them.
They will probably have a cluster of PS3's running lynx.