Games like Wanted: Weapons of Fate don't come around very often. It looks and plays like a big budget, triple-A title, it has solid voice acting, it introduces and successfully pulls off two unique gameplay mechanics, and yet the entire thing is over in just a few very short hours. Of course, the story isn't that engaging, the shootouts are repetitive, there is very little challenge to be had and there's no multiplayer, so it has plenty of other problems as well.
In the end, the game comes off sort of like a mediocre summer blockbuster that you'd rather rent because it's not worth paying full price for at the theaters. Sure it's good for a few hours of mindless entertainment, but once it's over, chances are you'll never think about it again.