"The environments certainly had loads of detail and there were some impressive special effects. In fact, "No other game can achieve this mix of huge scale and high level of detail," said Captain Ubi.
So how do they fit 1 billion polygons in? It's all about streaming data, apparently, and taking the best advantage of multi-core processors. If you watch your PC's performance meter, you'll see that all eight cores are running at 100 per cent.
And that's all they're saying for now, apart from the fact R.U.S.E. is being released in the next financial year - in other words, by April 2010."