At the GDC panel discussion "Braving the stormy waters of XBLA and PSN: Smaller is NOT Easier." Jonathan Blow revealed it cost him $200,000 to produce his hit puzzle game Braid.
PSN? but it's not on PSN? Maybe a tall tale of fortunes to come?
"Braving the stormy waters of XBLA and PSN: Smaller is NOT Easier" is the name of the seminar.
Blow said already said id Sony lets him he's putting the game on PSN when the exclusivity deal is done. He's an indie dev, in it for the money and the fame not the loyalty. Just thought about a heads up, I wouldn't be surprised if it came sooner than later.
It's just his specific experiences dealing with download services. Not specific to xbla, psn or wii ware, steam, etc. they just used psn and xbla out of recognition.
even if the game cost 200 000 to produce, the price of the game (15$ i think?) is too much.
You can thank Microsoft for that.
That's bullshit. $15 was a conscious decision by Jonathan Blow - http://braid-game.com/news/... He originally stated that the price of the PC version (out later this month) was to be $20 until people started voicing their opinions on the price rise.
It's a misquote, he actually said something along the lines of spending 200,000 on crack while making the game.
almost the price of a wii game?.....
I wonder if the dude made a profit? :)
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