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Spawn Kill Editorial: Passing Without Honors

Michael of Spawn Kill writes:

"Games are looking and playing good these days – real good. The gap between pre-render and real-time graphics continues to shrink. More stories in more games are becoming increasingly nuanced and engaging. Online connectivity is growing. Winter 2008 saw the release of no less than a dozen games that could be successfully described as masterpieces of their genre. We have not even mentioned the burgeoning success story that is the independent game developer. The result is nothing short of a market crowded with fierce competition. What, then, does it take to succeed in this generation? Is it solid 30 FPS, a beautiful game world, and intuitive controls: a competent game? Or does competency alone no longer cut it?"

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