Eurogamer writes: "A new generation of consoles is almost always seen as a good thing, upgrading our gaming experiences in previously unimagined ways. Sprites turn to polygons, full-motion video cut-scenes make way for in-game storytelling, and soundtracks once performed by Midi orchestras are now recorded by Philharmonics. But the cost of this evolution is absorbed by game-makers, whose task it is to realise the machines' vast but expensive potential. With such broad boundaries, their games now take ten times as long to make and cost a hundred times as much they once did. The knock-on effect is that, perhaps for the first time ever, some genres are simply no longer feasible for anyone but the biggest players."