Stephen Totilo from MTV Multiplayer :
"Fat Princess" at GDC exhibited no gameplay revision. It still pits two teams of players and computer-controlled warriors against each other in a capture-the-flag contest.
When last I played the game it had a framerate problem. At GDC it's main problem is that players need to exercise teamwork. Going solo is death, as there are at least a dozen enemies always clustered between your spawn points and the enemy castle.