Michael Molinari @ Gamasutra: "Having much more to do with the morals and decisions of warfare than those of shmup mechanics and the did-you-ever-notice spiels I usually blurt out (although this entire post is about something I'm wondering if you've ever noticed), I'm interested in just what was going through the heads of the developers at Moss when they decided to allow you to kill an innocent bystander (actually a driver, but keep reading) in Raiden III for a rather uneven compensation.
The whole scenario unfolds within only a minute of starting your first mission. You begin soaring over what looks like a desolate and war-torn city, already in the midst of destruction and chaos. The only movement on the ground comes from tanks that are quite aggressively firing at you. All of a sudden, atop one of the highways, a red compact car blindly roars by from left field, entering the crossfire. Naturally, you'd just want to blow up everything in front of you, but on this specific occasion, you're blowing up much more than an enemy; this driver was trying to save his own life."