Weeks after posting a significant rise in sales, Paris-based mobile game company Gameloft today recorded operating income of 2.5 million euros ($3.3 million) for 2006, up slightly from 2005's total of 2.3 million euros.
ImageNet profit for 2006 rose to 16.3 million euros, up sharply from the prior year's 1.4 million euros.
In late January, Gameloft reported that the company raked in revenues of 68.4 million euros for all of 2006, an increase of 46 percent over 2005.
Gameloft's financials have improved for the past four years, and with a cash level of 18.7 million euros and zero financial indebtedness, the company said that it's poised for its international growth strategy. The company currently boasts over 2,300 developers and a game catalog of over 120 titles across more than 160 operators. Gameloft games released in 2006 included Games released in 2006 include 2006 Real Football, Mission Impossible III, AND1 Street Ball, Platinum Sudoku, Splinter Cell Mobile: Double Agent, Brain Challenge and Deal or No Deal.
The company reaffirmed its 2007 sales forecast of 90-100 million euros. Because of the sharp increase in operating margin in 2006 to 11.4 percent, Gameloft renewed its 2007 goal of achieving operating profitability of over 10 percent.