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Previews: Empire Earth III

"All-in-one" as a concept gives rise to ups and downs. One fan's all-inclusiveness is another's substantive noose. Real-time strategy games may be the worst offenders, often frenetic hives of jostling platoons you're obliged to orchestrate (however clumsily) via ad hoc button grids and up-to-four-finger hotkey salutes, plying panel-packed screens perplexing as yesteryear's flight-sim keyboard overlays (remember those?). Case in point: The Empire Earth series is no stranger to feature deluge, winning both praise and scorn from RTS fans for its Herculean hoarding of components inside options wrapped in attributes.

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